![]() #1 /home/carlmaho/hunters.report/wp-includes/plugin.php(517): WP_Hook->do_action(Array) #0 /home/carlmaho/hunters.report/wp-includes/class-wp-hook.php(332): WP_Hook->apply_filters(NULL, Array) A Polearm Master has incredible control over the battlefield with their increased reach and many possible opportunity attacks, and a Great Weapon Master can deal much more damage if they get the chance to cleave through enemies and/or use opportunity attacks.Ĭompared to a caster, you'll probably beat them in raw damage, but casters can do a lot more than deal damage, so that's not saying much.Fatal error: Uncaught TypeError: call_user_func_array(): Argument #1 ($callback) must be a valid callback, function "wpb_hook_javascript" not found or invalid function name in /home/carlmaho/hunters.report/wp-includes/class-wp-hook.php:308 Your crossbow build has the benefit of range, but the other builds get their own benefits. However, the real difference between the builds is how the weapons work. This build maintains a significant lead over those builds all the way up to level 20, for a total of 42.5 dpr at level 20 compared to GWM's 34.3 dpr. By comparison, a Great Weapon Fighter build with either the Great Weapon Master or Polearm Master feat deals an average of 18.7 damage at the same level. I ran the numbers, and the average damage using your build and the -5/+10 feature gives you an average at level 5 of 22.8 damage per round (dpr). ![]() Have I missed any rules, or overlooked any drawbacks? Unlike a brawler, he can target just about anything on the field at a moment's notice. Unlike a blaster, he only requires short rests to recover his big hitters. This build seems almost too well rounded. He'll also have decent Strength, Dexterity, and Constitution saving throws. With a decent AC, a Fighter's HP, and the Second Wind feature, he can also take a decent amount of damage. ![]() And even without the superiority dice, his attack bonus is still an acceptable +3 ok for hitting low AC targets, or those granting advantage on attack rolls (e.g. While the -5 to hit seems imposing, he's still got superiority dice: he can increase his attack roll by 1d8 after seeing the result, up to 4 times per short rest. If he lands his usual 3 attacks, that's ~47 damage 5 attacks is ~83. The real winner is his ability to take -5 on any of these attack rolls to increase the damage by 10, to an average of 16.5 per shot (excluding crits). Not amazing damage, but nice accuracy and flexibility (attacks can be focused on one target, or spread around works equally well in melee and ranged combat). His normal attack bonus is +8 (3 proficiency, 3 Dexterity, 2 Archery fighting style), and normal damage is 1d6+3. Once per short rest he can make 5 attacks per round via Action Surge (Attack action 1 + Extra Attack, Attack action 2 + Extra Attack, Crossbow Expert's bonus attack). ![]() Normally, he can make 3 such attacks per round (Attack action + Extra Attack + Crossbow Expert's bonus attack). ![]() The end result is a fighter capable of hitting targets 120' away, behind 1/2 or 3/4 cover, or engaged in melee with him, all without penalty. Feat (4th level ability score improvement): Sharpshooter.Martial Archetype: Battle Master (with the Precision Attack maneuver).HP: 47, AC: 17 (or 18 with disadvantage on Stealth).Ability Scores (via point buy): Str 10, Dex 16, Con 16, Int 9, Wis 12, Cha 10.My questions are: Is this build valid? Have I interpreted the rules correctly? If so, how well does it compare against other damage-focused builds? Normally, I'd dismiss the trade-off as too situational, but I've only just thought of combining it with the Archery fighting style (+2 to hit with ranged weapon attacks).Īfter building a sample character using these features, the end result looks quite effective. The Sharpshooter feat includes an interesting feature: you can choose to take -5 penalty to hit with a ranged weapon attack to increase its damage by 10. ![]()
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