Your characters are deployed to the battlefield, while support cards boost your characters or cast powerful spells. You build your deck in Ash of Gods: The Way with a combination of character cards and support cards. The Way is a novel genre mix of RPG style conversations, a collectible card game, and a turn-based tactical battle - your choices in all of these areas will influence the outcome of your story. If your current tactics aren’t working out, just switch out your cards and upgrades to try something different - there’s no penalty for experimentation or changing strategy. You’ll encounter traps which can be a danger or an opportunity depending on your strategy, and power runes which could change the course of a battle entirely! Make sure to use every detail of the battlefield to your advantage. The outcome of every battle is significant! Whether you’re capturing checkpoints, defending your commander from a deadly enemy or fighting a series of one on one duels you’ll need all your wits about you to prevail. With a huge range of cards to choose from, the number of possible combinations is enormous.Įach battle in Ash of Gods: The Way is a carefully crafted test of your skills with different objectives and opponents. There’s no one way to play – build a deck that uses tough fighters with armor and healing to grind down your opponents, roll in with high damage archers and poison wielding bandits to put down enemy warriors before they can even react, and much more. Equipment cards buff warriors on the battlefield, while spells can aid your fighters or harm the enemy. Warriors range from front line brutes to fragile archers and supporting spellcasters. Each battle can have different rules or special features that can be exploited by smart deck building! Your opponents play by the same rules… most of the time. The core gameplay is deceptively simple: every turn you can play one warrior, and one support card, then all your units will advance towards the enemy and attack if they can! But the challenge comes in what combinations you choose, how you build your deck, and when you hold back cards for a better opportunity. Just remember, your decisions have consequences! What you do once you get there will be up to you. Infiltrate the tournaments they hold, and you can get close to their elite commanders. You play as Finn, a young man whose only hope of preventing a neighboring nation from attacking his home is to master the card game they use to teach aristocrats the art of warfare: the Way. Earn new cards and upgrade your favorites, then combine them into any number of decks: you’re free to experiment as much as you like! Do prepare carefully for key battles with major characters: you’ll only get a few chances before defeat will change the course of the story, though the game continues…Īll the while you will meet new characters, have conversations, and make decisions that will affect the fate of the entire world. Battle your way through a series of major tournaments, each with their own opponents, battlefields, and even rules. Sorry for my broken english.Build winning decks of warriors, equipment, and spells from four different factions in this story-driven tactical card combat game. It's a fun little game, well done, with good music, and some very scary monsters, but short, like every other game like this one, sadly. Some aspects of the story don't make much sense, like the fact that on one hand, the protagonist seems to be transported into another reality, but at the same time you will find logs with stories as if the entire village were suffering the same fate (some kind of cosmic horror discovery), which doesn't match the ending. The game is very linear and that is not a bad thing, although it's got 2 endings, as usual in these kind of games Just as in Rime, Tequila Works knows how to touch some fibers inside of you, but I am glad to say that unlike Rime, which was absolutely devastating to me, emotionally speaking, in this game they didn't go that far, despite being a bit hard at some points, regarding the main game's topic: bullying. Also, I miss more exploration and collectibles. It's not a bad game, but it could have been better if it relied more on puzzle solving and less on stealth and avoiding monsters, in my opinion. It's not a bad game, but it could have been better if it relied more on puzzle solving and less on another little gem from Tequila Works.
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